This commit is contained in:
oneao committed 2025-08-29 17:33:27 +08:00
1 parent 50fdacac07
commit 48cd564201
13 files changed
+220 -122

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+1 -1
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@@ -2,7 +2,7 @@
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/base-farmework.iml" filepath="$PROJECT_DIR$/.idea/base-farmework.iml" />
<module fileurl="file://$PROJECT_DIR$/.idea/base-go.iml" filepath="$PROJECT_DIR$/.idea/base-go.iml" />
</modules>
</component>
</project>
@@ -5,12 +5,35 @@ import (
"base-framework/pkg/router"
"base-framework/pkg/routinex"
"base-framework/pkg/utils/uid"
"time"
)
// TrackTime 记录开始时间到现在时间的耗时
func TrackTime(pre time.Time) time.Duration {
elapsed := time.Since(pre)
return elapsed
}
func Logger() router.HandlerFunc {
return func(c *router.Context) {
routinex.Set(logx.TrackID, uid.NextID())
start := time.Now() // 记录开始时间
c.Next()
// 生成 trackID 并存入 routinex
trackID := uid.NextID()
routinex.Set(logx.TrackID, trackID)
c.Next() // 执行业务逻辑
// 请求结束后计算耗时
elapsed := TrackTime(start)
logx.Logger.Info("请求结束",
logx.String("logType", "request"),
logx.Uint64("trackID", trackID),
logx.String("path", c.Request.URL.Path),
logx.String("method", c.Request.Method),
logx.Duration("elapsed", elapsed),
)
}
}
@@ -1,3 +1,7 @@
/**
保证多routine共用同一数据
*/
package routinex
import (
@@ -7,7 +11,7 @@ import (
"sync"
)
// ------------------- goroutine id -------------------
// CurGID 获取 routine 的id
func CurGID() uint64 {
var buf [64]byte
n := runtime.Stack(buf[:], false)
@@ -25,6 +29,7 @@ var (
instanceOnce sync.Once
)
// GetInstance 获取当前示例
func GetInstance() *RoutineLocal {
instanceOnce.Do(func() {
instance = &RoutineLocal{}
@@ -57,7 +62,7 @@ func Clear() {
GetInstance().data.Delete(CurGID())
}
// Go 封装函数,自动继承父 goroutine 数据
// Go 自动继承父 goroutine 数据,多 routine 的时候需要使用
func Go(f func()) {
parentGID := CurGID()
parentData, _ := GetInstance().data.Load(parentGID)
+101 -95
View File
@@ -1,103 +1,109 @@
<!doctype html>
<html>
<html lang="zh-CN">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<title>Material ui 水波纹效果</title>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<link rel="shortcut icon" href="#" />
<script src="https://cdn.bootcss.com/jquery/2.2.3/jquery.min.js"></script>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>后台按钮渐深点击升级版</title>
<style>
body {
font-family: Arial, sans-serif;
padding: 20px;
background: #f8f9fa;
}
.btn-group {
padding: 16px;
background: #fff;
border-radius: 6px;
min-width: 280px;
}
/* 基础按钮 */
.admin-btn {
position: relative;
overflow: hidden;
padding: 6px 14px;
border: none;
border-radius: 4px;
font-size: 13px;
font-weight: 500;
cursor: pointer;
color: #fff;
margin: 0 6px 6px 0;
outline: none;
transition: filter 0.2s ease;
}
/* 按钮颜色和overlay变量 */
.btn-primary {
background-color: #2563eb;
--overlay-color: rgba(0, 0, 0, 0.22);
}
.btn-secondary {
background-color: #1f2937;
--overlay-color: rgba(255, 255, 255, 0.12);
}
.btn-danger {
background-color: #ef4444;
--overlay-color: rgba(0, 0, 0, 0.18);
}
/* hover变浅 */
.admin-btn:hover {
filter: brightness(1.1);
}
/* 点击渐深叠加层 */
.admin-btn::after {
content: '';
position: absolute;
top: 0;
left: 0;
width: 0;
height: 100%;
background: linear-gradient(to right, rgba(0, 0, 0, 0), var(--overlay-color), rgba(0, 0, 0, 0));
pointer-events: none;
}
/* 点击触发动画 */
.admin-btn.active::after {
animation: tideDeep 0.35s ease-out forwards;
}
@keyframes tideDeep {
0% {
width: 0;
}
50% {
width: 100%;
}
100% {
width: 100%;
opacity: 0;
}
}
</style>
</head>
<style>
button {
display: block; /* button 默认是inline-block 无法用margin给它居中 */
margin: 50px auto;
height: 60px;
width: 150px;
color: #fff;
font-size: 16px;
background: #e95546;
outline: none;
border: 0;
cursor: pointer; /* 为了增加用户体验 */
position: relative; /* 为了保持和ripple的位置关系 */
overflow: hidden; /* 为了遮盖超出的ripple */
}
.ripple {
position: absolute; /* 为了保持和button的位置关系 */
border-radius: 50% 50%; /* 水波纹圆形 */
background: rgba(255, 255, 255, 0.4); /* 水波纹颜色 */
/* 下面与动画效果相关 是0%时候的状态 */
/* 默认的 transform-origin 是 center 即中心点 */
transform: scale(0);
-webkit-transform: scale(0);
opacity: 1;
}
.rippleEffect {
/* 执行时长0.6s、效果为渐变(linear)、名称为rippleDrop的动画 */
-webkit-animation: rippleDrop 0.6s linear;
animation: rippleDrop 0.6s linear;
}
@keyframes rippleDrop {
/* 下面是动画100%时候的状态 */
100% {
transform: scale(2);
-webkit-transform: scale(2);
opacity: 0;
}
}
@-webkit-keyframes rippleDrop {
100% {
transform: scale(2);
-webkit-transform: scale(2);
opacity: 0;
}
}
</style>
<body>
<div>
<button>这是一个按钮</button>
<div class="btn-group">
<button class="admin-btn btn-primary">保存修改</button>
<button class="admin-btn btn-secondary">取消</button>
<button class="admin-btn btn-danger">删除</button>
</div>
</body>
<script>
$('button').click(function (e) {
$('.ripple').remove() // 每次先把之前添加的水波纹div删除
let button_left = $(this).offset().left // button距离页面左边的距离
let button_top = $(this).offset().top // button距离页面上边的距离
let button_width = $(this).width() // button的宽度
let button_height = $(this).height() // button的高度
// 水波纹div为一个圆形,使得它的半径等于button的最长边,故在这里计算最长边是多少
let ripple_width = 0
ripple_width = button_width > button_height ? button_width : button_height
// e.pageX是click事件的鼠标触发点距离页面左边的距离
// e.pageY是click事件的鼠标触发点距离页面上边的距离
// 这里的算法是,算出鼠标点击点的坐标为 (e.pageX - button_left, e.pageY - button_top)
// 但是由于`transform-origin`默认是center,所以这里再减去半径才是div应该的位置
let ripple_x = e.pageX - button_left - ripple_width / 2
let ripple_y = e.pageY - button_top - ripple_width / 2
// 往button里面塞水波纹div
$(this).prepend("<div class='ripple'></div>")
// 给水波纹div应用样式和动画
$('.ripple')
.css({
width: ripple_width + 'px',
height: ripple_width + 'px',
top: ripple_y + 'px',
left: ripple_x + 'px',
<script>
document.querySelectorAll('.admin-btn').forEach((btn) => {
btn.addEventListener('click', () => {
if (btn.classList.contains('active')) return
btn.classList.add('active')
btn.addEventListener(
'animationend',
() => {
btn.classList.remove('active')
},
{ once: true },
)
})
.addClass('rippleEffect')
})
</script>
})
</script>
</body>
</html>