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@@ -2,7 +2,7 @@
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/base-farmework.iml" filepath="$PROJECT_DIR$/.idea/base-farmework.iml" />
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<module fileurl="file://$PROJECT_DIR$/.idea/base-go.iml" filepath="$PROJECT_DIR$/.idea/base-go.iml" />
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</modules>
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</component>
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</project>
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@@ -5,12 +5,35 @@ import (
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"base-framework/pkg/router"
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"base-framework/pkg/routinex"
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"base-framework/pkg/utils/uid"
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"time"
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)
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// TrackTime 记录开始时间到现在时间的耗时
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func TrackTime(pre time.Time) time.Duration {
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elapsed := time.Since(pre)
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return elapsed
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}
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func Logger() router.HandlerFunc {
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return func(c *router.Context) {
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routinex.Set(logx.TrackID, uid.NextID())
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start := time.Now() // 记录开始时间
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c.Next()
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// 生成 trackID 并存入 routinex
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trackID := uid.NextID()
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routinex.Set(logx.TrackID, trackID)
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c.Next() // 执行业务逻辑
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// 请求结束后计算耗时
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elapsed := TrackTime(start)
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logx.Logger.Info("请求结束",
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logx.String("logType", "request"),
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logx.Uint64("trackID", trackID),
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logx.String("path", c.Request.URL.Path),
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logx.String("method", c.Request.Method),
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logx.Duration("elapsed", elapsed),
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)
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}
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}
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@@ -1,3 +1,7 @@
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/**
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保证多routine共用同一数据
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*/
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package routinex
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import (
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@@ -7,7 +11,7 @@ import (
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"sync"
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)
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// ------------------- goroutine id -------------------
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// CurGID 获取 routine 的id
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func CurGID() uint64 {
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var buf [64]byte
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n := runtime.Stack(buf[:], false)
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@@ -25,6 +29,7 @@ var (
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instanceOnce sync.Once
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)
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// GetInstance 获取当前示例
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func GetInstance() *RoutineLocal {
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instanceOnce.Do(func() {
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instance = &RoutineLocal{}
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@@ -57,7 +62,7 @@ func Clear() {
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GetInstance().data.Delete(CurGID())
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}
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// Go 封装函数,自动继承父 goroutine 数据
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// Go 自动继承父 goroutine 数据,多 routine 的时候需要使用
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func Go(f func()) {
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parentGID := CurGID()
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parentData, _ := GetInstance().data.Load(parentGID)
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@@ -1,103 +1,109 @@
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<!doctype html>
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<html>
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<html lang="zh-CN">
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<head>
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<meta charset="utf-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<title>Material ui 水波纹效果</title>
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<link rel="shortcut icon" href="#" />
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<script src="https://cdn.bootcss.com/jquery/2.2.3/jquery.min.js"></script>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>后台按钮渐深点击升级版</title>
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<style>
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body {
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font-family: Arial, sans-serif;
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padding: 20px;
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background: #f8f9fa;
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}
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.btn-group {
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padding: 16px;
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background: #fff;
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border-radius: 6px;
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min-width: 280px;
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}
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/* 基础按钮 */
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.admin-btn {
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position: relative;
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overflow: hidden;
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padding: 6px 14px;
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border: none;
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border-radius: 4px;
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font-size: 13px;
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font-weight: 500;
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cursor: pointer;
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color: #fff;
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margin: 0 6px 6px 0;
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outline: none;
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transition: filter 0.2s ease;
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}
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/* 按钮颜色和overlay变量 */
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.btn-primary {
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background-color: #2563eb;
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--overlay-color: rgba(0, 0, 0, 0.22);
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}
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.btn-secondary {
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background-color: #1f2937;
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--overlay-color: rgba(255, 255, 255, 0.12);
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}
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.btn-danger {
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background-color: #ef4444;
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--overlay-color: rgba(0, 0, 0, 0.18);
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}
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/* hover变浅 */
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.admin-btn:hover {
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filter: brightness(1.1);
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}
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/* 点击渐深叠加层 */
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.admin-btn::after {
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content: '';
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position: absolute;
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top: 0;
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left: 0;
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width: 0;
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height: 100%;
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background: linear-gradient(to right, rgba(0, 0, 0, 0), var(--overlay-color), rgba(0, 0, 0, 0));
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pointer-events: none;
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}
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/* 点击触发动画 */
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.admin-btn.active::after {
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animation: tideDeep 0.35s ease-out forwards;
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}
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@keyframes tideDeep {
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0% {
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width: 0;
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}
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50% {
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width: 100%;
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}
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100% {
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width: 100%;
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opacity: 0;
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}
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}
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</style>
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</head>
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<style>
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button {
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display: block; /* button 默认是inline-block 无法用margin给它居中 */
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margin: 50px auto;
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height: 60px;
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width: 150px;
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color: #fff;
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font-size: 16px;
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background: #e95546;
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outline: none;
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border: 0;
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cursor: pointer; /* 为了增加用户体验 */
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position: relative; /* 为了保持和ripple的位置关系 */
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overflow: hidden; /* 为了遮盖超出的ripple */
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}
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.ripple {
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position: absolute; /* 为了保持和button的位置关系 */
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border-radius: 50% 50%; /* 水波纹圆形 */
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background: rgba(255, 255, 255, 0.4); /* 水波纹颜色 */
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/* 下面与动画效果相关 是0%时候的状态 */
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/* 默认的 transform-origin 是 center 即中心点 */
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transform: scale(0);
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-webkit-transform: scale(0);
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opacity: 1;
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}
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.rippleEffect {
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/* 执行时长0.6s、效果为渐变(linear)、名称为rippleDrop的动画 */
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-webkit-animation: rippleDrop 0.6s linear;
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animation: rippleDrop 0.6s linear;
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}
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@keyframes rippleDrop {
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/* 下面是动画100%时候的状态 */
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100% {
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transform: scale(2);
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-webkit-transform: scale(2);
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opacity: 0;
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}
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}
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@-webkit-keyframes rippleDrop {
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100% {
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transform: scale(2);
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-webkit-transform: scale(2);
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opacity: 0;
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}
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}
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</style>
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<body>
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<div>
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<button>这是一个按钮</button>
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<div class="btn-group">
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<button class="admin-btn btn-primary">保存修改</button>
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<button class="admin-btn btn-secondary">取消</button>
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<button class="admin-btn btn-danger">删除</button>
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</div>
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</body>
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<script>
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$('button').click(function (e) {
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$('.ripple').remove() // 每次先把之前添加的水波纹div删除
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let button_left = $(this).offset().left // button距离页面左边的距离
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let button_top = $(this).offset().top // button距离页面上边的距离
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let button_width = $(this).width() // button的宽度
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let button_height = $(this).height() // button的高度
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// 水波纹div为一个圆形,使得它的半径等于button的最长边,故在这里计算最长边是多少
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let ripple_width = 0
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ripple_width = button_width > button_height ? button_width : button_height
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// e.pageX是click事件的鼠标触发点距离页面左边的距离
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// e.pageY是click事件的鼠标触发点距离页面上边的距离
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// 这里的算法是,算出鼠标点击点的坐标为 (e.pageX - button_left, e.pageY - button_top)
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// 但是由于`transform-origin`默认是center,所以这里再减去半径才是div应该的位置
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let ripple_x = e.pageX - button_left - ripple_width / 2
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let ripple_y = e.pageY - button_top - ripple_width / 2
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// 往button里面塞水波纹div
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$(this).prepend("<div class='ripple'></div>")
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// 给水波纹div应用样式和动画
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$('.ripple')
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.css({
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width: ripple_width + 'px',
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height: ripple_width + 'px',
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top: ripple_y + 'px',
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left: ripple_x + 'px',
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<script>
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document.querySelectorAll('.admin-btn').forEach((btn) => {
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btn.addEventListener('click', () => {
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if (btn.classList.contains('active')) return
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btn.classList.add('active')
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btn.addEventListener(
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'animationend',
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() => {
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btn.classList.remove('active')
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},
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{ once: true },
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)
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})
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.addClass('rippleEffect')
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})
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</script>
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})
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</script>
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</body>
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</html>
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Reference in new issue
Block a user